module Base
{
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_01.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_02.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_03.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_04.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_05.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_06.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_07.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_08.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_09.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_10.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_11.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_12.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_13.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_14.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_15.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_16.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_17.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_18.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_19.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_20.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_21.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_22.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_23.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_24.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXSmackDry
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Smack_Dry/SFX_Smack_Dry_25.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
}